portals

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portals

Postby [Manul]bandandit on Fri Nov 21, 2008 6:28 pm

would it be at all possible to create portals in a map that transport you to a different location on the map when you fly through them??

for example:

after rolling off the ramp, pingoos could choose one of three portals they could fly through that gets closer to the targets. One portal could transport you further from targets, but be easier to get to targets. One portal could transport you a little closer to the targets but be harder to get to them (like having to fly through some donuts). And the third portal would trasport you real close to the targets, but would be the hardest to get to by having to go through an even more difficult obsticle.

regardless, i think it would be fun to have a portal that transports you somewhere.
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Re: portals

Postby O@SIS on Fri Nov 21, 2008 9:19 pm

Almost like those stupid classic bugs? 8-)
Perhaps they should add a 1000 platform in that place you teleport to in that glitch, like saying sorry for that bug 8-) 8-) 8-)
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Re: portals

Postby Flying high up on Fri Nov 21, 2008 10:38 pm

:? I don't know... i heard there can't be to many dynamic things in the game, :? Unless we change the games internal working network, but why don't we? we can add moving targets then!

How about you have a huge wall with three entrances, they all lead to the same place, it's just that one will force you to go lower, one higher, and one direct on. (the 1000 target could be too high to reach if you choose the wrong entrance)
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Re: portals

Postby mordikuss on Sat Nov 22, 2008 11:30 am

An idea of this kind had been proposed by FrapZC with this subject
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Re: portals

Postby O@SIS on Sun Nov 23, 2008 3:53 pm

i'm sorry but i can't read french xD
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Re: portals

Postby mordikuss on Sun Nov 23, 2008 7:45 pm

ok :)
Translation:

Again, it would be about a map snow and we would leave ramp (a normal map which :P ).
The first part of this map would enough be known because it's necessary to land on the target on the same target as in extra_ball _snow that we know all. What changes, it's that this one does not bring back a points, and does not move.
Once order on cible1, it's the penguin who is téléport.
The second part of this map. The place or is téléport the penguin must be totally inaccessible execpt by taking the "teleporter". By inaccessible, understands the target she's not visible of the ramp so she would be far.
The target in herself. The penguin is téléport on a small white square (who does not bring back a point) who is surrounded by a big green space ( 50 points), himself surrounded by the blue ( 100 points) and himself by the red ( 300 points). For those who want to be made a more precise idea of the map, it would be the same kind as sun_target.
As you will have understood it, you could move on the target. What interest then to put various "rings" of colors, and not directly go on the red? Because these rings will be riddled with holes. Totally irregular, put at random and kamikaze kind to want to go on the red. I clarify that the level of grip which allows to slow down or not the penguin would be has its bare minimum: 1
Every ring will have to be very wide (to put certain numbers of holes enter every)

Level strike, this map has a double interest. In the first part of the map, the strike is a delight. Very very simple and sadistic :mrgreen: . " You want to teleport? OK, walk past that I can you strike :twisted: . Furthermore, a successful strike allows to stop totally, thus guaranteed almost to teleport at once without risking of strike.

The second interest level strike: the "stroller" in the second part of the map :D . You come from you teleport and in front of you, you see a penguin moving very slowly and very carefully on the target to progress there " safe " towards overalls and red. What make you? :mrgreen: you have that has " help " has to move :lol:. In brief, a map which would delight the strikers which like be hated.

I recommend to make as in them extra_balls, has knowledge that when we finished have the water (strike or quite silly fallen in a hole :P ), we return on the ramp to be able to have another try ;)
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Re: portals

Postby O@SIS on Tue Nov 25, 2008 1:49 am

thanks for the translation :mrgreen:

how vast can stages be though? and couldn't you just use the extra ball bug? 8-)
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