tubes fight

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tubes fight

Postby [Manul]bandandit on Tue Nov 25, 2008 5:23 pm

I just created a quick 3d sketch for a possible new level. I call it "Tubes Fight," where the pigoos fly or roll trough either of the top tubes to the green platforms (50 points) and then roll through the back tube towards the final hole that drops down to pitched red platform (300 points) that rolls down to the blue platforms (100 points). The object would be to fight the entire way to the platforms. Let me know what you think, or if you have any changes.

merci :D

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Re: tubes fight

Postby mordikuss on Tue Nov 25, 2008 5:59 pm

Very nice !!
I think that the "landing tubes" will have to have/must be a bigger diameter
I like ;)
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Re: tubes fight

Postby Peter on Tue Nov 25, 2008 6:07 pm

I like this level idea! :)

If you are in the blue slope, will it be possible to roll upwards to the red again? It looks like it will not be possible and maybe that's good because then you have to really fight to stay on the red. The red area has to be small enough so it's possible to knock them off. It also has to be big enough so you don't bounce away down to the blue when you fall down. Think about what happens in donuts2 when you fall down the tunnel, you bounce away in quite high speed when you hit the ground.

Maybe it's too easy to get points because you can't fall off the map. If you get to the inner room you will either be on red or blue. And get to the inner room will be easy.
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Re: tubes fight

Postby mordikuss on Tue Nov 25, 2008 6:16 pm

we can fall of the map because it's not closed behind the room, there is no wall :P
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Re: tubes fight

Postby [Manul]bandandit on Tue Nov 25, 2008 6:22 pm

Thanks, guys!

Maybe it's too easy to get points because you can't fall off the map. If you get to the inner room you will either be on red or blue. And get to the inner room will be easy.


Very true. Perhaps there could be some way to make it a little harder to stay on the platforms. Maybe create a few holes that fall into the water?? And there is no wall on the back, but it might not be enough of a hazard.
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Re: tubes fight

Postby mordikuss on Tue Nov 25, 2008 6:29 pm

The idea of holes is good.
It would be necessary to close all the room to avoid that penguins land by the height or by by-passing the target ;)
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Re: tubes fight

Postby [Manul]bandandit on Tue Nov 25, 2008 6:58 pm

for the purpose of seeing through better i left the walls down, but they should definitely be enclosed ;)
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Re: tubes fight

Postby banned on Tue Nov 25, 2008 10:06 pm

Hamster ball ?
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Re: tubes fight

Postby mordikuss on Tue Nov 25, 2008 10:13 pm

AceIncapable wrote:Hamster ball ?

Renji :P :D :D :D
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Re: tubes fight

Postby Flying high up on Wed Nov 26, 2008 12:35 am

:D Like it! but wouldn't it be better if the holes were around the blue part too? I like this stage!
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